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SandStormEdit

  1. Sandstorm - hazard
  2. Desert Sea of the Dead - hazard
  3. Camel - animal

FCF_043_MAR14

North of Tri CountyEdit

  1. North of Tri County - Scenario
  2. En Fuego - opponet

FCF_042_FEB14

AlcoholEdit

  1. Create low proof alcohol - mission
  2. Create high proof alcohol - mission

FCF_041_JAN14

HolidaysEdit

  1. Christmas tree - upgrade
  2. Gift exchange - mission

FCF_040_DEC13

Solar PowerEdit

  1. Mission: Create ‘Solar Cell Generator - Small USB Connected’
  2. Mission: Create Solar Heated Shower
  3. Mission: Create Solar Still

FCF_039_NOV13

Patient ZeroEdit

  1. Patient Zero - template

FCF_038_OCT13

Lost LoveEdit

  1. Bonded - skill
  2. Nonverbal communication - skill
  3. Why would you do that to me - hazard
  4. I never want to see you again - hazard
  5. Upgrade - Familiar Face - hazard
  6. Upgrade - Infamous Face - hazard

FCF_037_SEP13

SSSSSHHHHHEdit

  1. Ambush - tactic
  2. A way out - formation
  3. No alarm raised - formation
  4. Diversion - tactic
  5. Silent take down - tactic
  6. Weak Spot - tactic
  7. Silent Killers - objective
  8. Ghosts - objective

FCF_036_AUG13

Travelling Underground pt2Edit

  1. Undercity - stronghold
  2. Vagrant - type
  3. Native - skill
  4. Trogolodyte - zed subtype
  5. Snaggletooth - opponent
  6. Weak spot - horror trait

FCF_035_JUL13

Traveling Underground pt1Edit

  1. Darkness - rule
  2. Lack of air - rule
  3. Blockade - hazard
  4. Crash site - hazard
  5. Flood - hazard
  6. Carbon Monoxide Pocket - hazard
  7. Septic - hazard
  8. Stench - hazard
  9. Vermin - hazard
  10. Tight squeeze - hazard
  11. Flooded cemetary - hazard

FCF_027_NOV12

Caravan StrongholdEdit

  1. Caravans - stronghold
  2. On the Road - rule
  3. Siphon Fuel - rule
  4. Powering Through - rule
  5. Roadkill - hazard
  6. vigilantes - hazard
  7. raider ambush - hazard
  8. Long Haul Trucker - type
  9. Highway Patrol - type
  10. Squad Car - vehicle
  11. Police motorcycle - vehicle
  12. Structure upgrade - rule
  13. RV - vehicle

FCF_34

Alternate Disposal MissionsEdit

  1. The Charnel House - upgrade
  2. The Pit - upgrade
  3. Cremation Pit - upgrade
  4. The Crypt - upgrade

FCF_33

Down on the BayouEdit

  1. Wetlands - Biome
  2. Airboat - vehicle
  3. Survivalist Home - Stronghold type
  4. Catfishing - mission
  5. Swamp house - stronghold
  6. Low Water Line - hazard
  7. Dead Marshes - hazard

FCF_31

PANIC!Edit

  1. Catanonia - hazard
  2. Delusion - hazard
  3. Frantic Getaway - hazard
  4. Indulgence - hazard
  5. Mania - special rule
  6. Misplaced Rage - special rule
  7. Paranoia - hazard
  8. Phycosis - hazard
  9. Turned Around - hazard

FCF_30

New Stronghold InnovationsEdit

  1. Vehicle upgrades lanced tires
  2. Cow catcher
  3. Helium balloon
  4. hot air balloon
  5. Parachute - gear

Outbreak-Undead-FCF-029 Things that go CRASSH In The Night

  1. Stygian Horrors - mission scenario
  2. apples - supplies
  3. waywar cattle - supplies
  4. Stymphalian Birds - opponent
  5. Cerberus - opponent
  6. Mares of Diomedes - opponent
  7. Charles Ron - mission

FCF_27

The MariniaEdit

  1. Marinia - strongholds
  2. Watercraft sizes - rules
  3. Beachable - rules
  4. Deep water access - rules
  5. Dunkirk retreat - rules
  6. Secured - rules
  7. Shallow Beach - rules
  8. The open sea - rules
  9. Marinia Structures - rules
  10. Morings, Docks, Pier, Boat Launch, Fuel Dock, Dry Dock - rules
  11. Watercraft sample resource catalog - catalog

FCF_26

Annual 2+1 FCF 1-25Edit